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View Full Version : Trantula Mech


zeth
May 28th, 2003, 01:12 AM
hi all,
here I will show you some steps of my tarantula project.
at first the default sketch:

http://3d.thomas-zoeger.de/tarantula/tarantula.sketch3055.jpg

zeth
May 28th, 2003, 01:13 AM
then I started with a lowres preview version:

http://3d.thomas-zoeger.de/tarantula/tarantula00.jpg

zeth
May 28th, 2003, 01:14 AM
nice legs are very important :evil:

http://3d.thomas-zoeger.de/tarantula/tarantula01.leg.jpg

zeth
May 28th, 2003, 01:15 AM
all legs together :

http://3d.thomas-zoeger.de/tarantula/tarantula02.jpg

zeth
May 28th, 2003, 01:16 AM
now i starting with the torso:

http://3d.thomas-zoeger.de/tarantula/tarantula03.jpg

zeth
May 28th, 2003, 01:16 AM
do you want more torso details? :D

http://3d.thomas-zoeger.de/tarantula/tarantula04.jpg

zeth
May 28th, 2003, 01:17 AM
another perspective

http://3d.thomas-zoeger.de/tarantula/tarantula05.jpg

zeth
May 28th, 2003, 01:18 AM
more details after an cockpit redesign :lol:

http://3d.thomas-zoeger.de/tarantula/tarantula06.jpg

zeth
May 28th, 2003, 01:18 AM
whats a mech without heatsink systems? nothing ;)

http://3d.thomas-zoeger.de/tarantula/tarantula07.headsink.jpg

zeth
May 28th, 2003, 01:20 AM
now a previe to the final version:

http://3d.thomas-zoeger.de/tarantula/tarantula08.jpg

and as wireframe version

http://3d.thomas-zoeger.de/tarantula/tarantula09.jpg

zeth
May 28th, 2003, 01:21 AM
and here is the mech in real world :phaser:

http://3d.thomas-zoeger.de/tarantula/tarantula10.jpg

Trek
May 28th, 2003, 04:40 AM
Wow!

Very Nice Work!:up:

Chris B
May 28th, 2003, 04:46 AM
a professonal production, very good!
the scene doesn't do the mesh justice, though.

skyhawk223
May 28th, 2003, 05:29 AM
Excellent work. The only thing I would recommend is to make the feet a bit bigger for better support of weight. Unless this thing is very light, it might sink into the ground a bit in soil conditions.

Melvin the Dork
May 28th, 2003, 06:08 AM
Looks great

Hito
May 28th, 2003, 09:44 AM
okee...
This is incredable!

I'd love to see her animated

Commodore-SirJohn
May 28th, 2003, 08:46 PM
My favorite mech! Nice, light, and with good jump ability...

In fact, I'd love to see her in the middle of a jump. :)

zeth
May 31st, 2003, 04:44 PM
thanks all for your comments and critics... there are some interestings ideas, but few infos:
- this mech has 400.000 polygons and the whole scene contains 1.4 million polygons
- I need few second to rotate the scene in wireframemode
- renderings takes few minutes per picture..


I just will say that my computer cant handle this model for huge projects :-(


Now I will start with a new project (ARCHER MECH) so if somebody can help me to find
gread images of them would be great!

Elowan
June 1st, 2003, 05:57 AM
Gorgeous! What modeler? Max? LW?

zeth
June 1st, 2003, 06:47 AM
I'm using 3dsmax R5.1sp1.