View Full Version : lw to max conversion

Unimatrix One
October 12th, 2001, 09:25 AM
Hi everybody,

I'm an Lightwave only user and I have got some pretty nice models done recently. Now I want to export them to max for another user. As I don't really know max, I have got some problems there. First, I did my models with MetaNurbs in Lightwave, so I will have to freeze them. I think that will make a pretty high Polygon amount...
Second is that afaik max has no smoothing textures. So when I'm exporting the freezed object as .3ds with Lightwave Modeler, I do get this look just like if you havn't applied smoothing to your textures in lightwave. You know, you are seeing every polygon...
Because my max knowledges are about the same as zero, I wanted to ask here if there are some maxers out, who could give me some tipps or information how to get better results.
I would be very pleased for some help.

Best Regards

October 12th, 2001, 09:54 AM
witch LW version are you using ?

I can convert in easy way from LW 5.x to Max 3.x or Max 4.x
it's just a question of patience and knowledge :)

Let me know :)


Unimatrix One
October 12th, 2001, 10:08 AM
I'm using Lw7
As I can remember you converted Sarods Voyager...

Maybe you can give me some information....

btw...are you still using icq?
didn't see you a long time ;)

October 12th, 2001, 10:25 AM
I do ... I do ...

Just send me a little word ... Ill answer :)