Andromeda's Slipstream - in Max?
o.k. here is my question: How would our esteemed gurus create the Slipstream (an FTL system very much like hyperdrive) effect in Max?
When a ship is in slipstream it appears to be darting through a tangled web of pipes or tubes. The look is sort of like a composite of capillaries, seen as though you were flying through, or along them.
without crashing the memory on primitives, how would someone do this?
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