Go Back   3D Gladiators Forums > DISCUSSION AND SUPPORT > General Discussions
Notices
General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED!

Reply

 
Thread Tools
Old November 13th, 2001, 02:48 PM   #1
Zoxesyr
captain-owner-aboard
 
Zoxesyr's Avatar
 
Join Date: May 2001
Location: earth
Posts: 119
Default Andromeda's Slipstream - in Max?

o.k. here is my question: How would our esteemed gurus create the Slipstream (an FTL system very much like hyperdrive) effect in Max?

When a ship is in slipstream it appears to be darting through a tangled web of pipes or tubes. The look is sort of like a composite of capillaries, seen as though you were flying through, or along them.

without crashing the memory on primitives, how would someone do this?
Zoxesyr is offline   Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Poser, Max, and LWO files Fretslayer General Discussions 5 July 5th, 2006 10:23 AM
Conversion between newer and older versions tip for Max users Banner General Discussions 8 May 8th, 2003 05:51 AM
Why does Max have wierd motion blur? M Cooney General Discussions 3 May 11th, 2002 04:50 PM
lw to max conversion Unimatrix One General Discussions 3 October 12th, 2001 10:25 AM
Slipstream in max cadeian General Discussions 3 June 21st, 2001 08:12 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 12:02 AM. Contact Us - Home - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.6 Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators